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espott
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The answer ESPOTT has 0 possible clue(s) in existing crosswords.
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The word ESPOTT is NOT valid in any word game. (Sorry, you cannot play ESPOTT in Scrabble, Words With Friends etc)
There are 6 letters in ESPOTT ( E1O1P3S1T1 )
To search all scrabble anagrams of ESPOTT, to go: ESPOTT?
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Scrabble results that can be created with an extra letter added to ESPOTT
4 letters out of ESPOTT
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Espott might refer to |
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eSports (also known as electronic sports, esports, e-sports, competitive [video] gaming, professional [video] gaming, or pro gaming) are a form of competition using video games. Most commonly, eSports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with eSports are real-time strategy (RTS), first-person shooter (FPS), fighting, and multiplayer online battle arena (MOBA). Tournaments such as the League of Legends World Championship, The International, the Evolution Championship Series and the Intel Extreme Masters provide live broadcasts of the competition, and prize money to competitors. * Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events saw a large surge in popularity. Many game developers now actively design toward a professional eSport subculture. * The genre of fighting games and arcade game fighters have also been popular in amateur tournaments, although the fighting game community has often distanced themselves from the eSports label. In the mid-2010s, the most successful titles featured in professional competition were the multiplayer online battle arena (MOBA) games League of Legends and Dota 2, and the first person shooter game Counter-Strike: Global Offensive. Other games with significant earnings include Call of Duty, Heroes of the Storm, Hearthstone, Overwatch, Smite, Rainbow Six Siege, PlayerUnknown's Battlegrounds and StarCraft II. * By 2019, it is estimated that 427 million people worldwide will be watching eSports. The increasing availability of online streaming media platforms, particularly Panda.tv, YouTube and Twitch.tv, has become central to the growth and promotion of eSports competitions. Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. Despite this, several female personalities within eSports are hopeful about the increasing presence of female gamers. South Korea has several established eSports organizations, which have licensed pro gamers since the year 2000. Recognition of eSports competitions outside South Korea has come somewhat slower. Along with South Korea, most competitions take place in Europe, North America and China. Despite its large video game market, eSports in Japan is relatively underdeveloped, which has been attributed largely to its broad anti-gambling laws which prohibit paid professional gaming tournaments.The global eSports market generated US$325 million of revenue in 2015 and was expected to make $493 million in 2016; the global eSports audience in 2015 was 226 million people. According to a Newzoo report in April 2017, 42% of the gaming market belongs to the mobile industry, and mobile is projected to ... |