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eaports
Searching in Crosswords ...
The answer EAPORTS has 0 possible clue(s) in existing crosswords.
Searching in Word Games ...
The word EAPORTS is NOT valid in any word game. (Sorry, you cannot play EAPORTS in Scrabble, Words With Friends etc)
There are 7 letters in EAPORTS ( A1E1O1P3R1S1T1 )
To search all scrabble anagrams of EAPORTS, to go: EAPORTS?
Rearrange the letters in EAPORTS and see some winning combinations
Scrabble results that can be created with an extra letter added to EAPORTS
6 letters out of EAPORTS
5 letters out of EAPORTS
APERS
APORT
APRES
APTER
AROSE
ASPER
ASTER
ESTOP
OATER
OPERA
ORATE
PAREO
PARES
PARSE
PARTS
PASEO
PASTE
PATER
PATES
PEARS
PEART
PEATS
PESTO
POETS
PORES
PORTS
POSER
PRAOS
PRASE
PRATE
PRATS
PRESA
PREST
PROAS
PROSE
PROST
PSOAE
RAPES
RATES
RATOS
REAPS
REPOS
REPOT
RESAT
ROAST
ROPES
ROSET
ROTAS
ROTES
SAPOR
SEPTA
SORTA
SPARE
SPATE
SPEAR
SPORE
SPORT
SPRAT
STARE
STOAE
STOPE
STORE
STRAP
STREP
STROP
TAPER
TAPES
TARES
TAROS
TARPS
TEARS
TEPAS
TOEAS
TOPER
TOPES
TORAS
TORES
TORSE
TRAPS
TROPE
4 letters out of EAPORTS
AERO
APER
APES
APOS
APSE
ARES
ARSE
ARTS
ATES
ATOP
EARS
EAST
EATS
EPOS
ERAS
EROS
ERST
ETAS
OARS
OAST
OATS
OPES
OPTS
ORES
ORTS
OSAR
PARE
PARS
PART
PASE
PAST
PATE
PATS
PEAR
PEAS
PEAT
PERT
PESO
PEST
PETS
POET
PORE
PORT
POSE
POST
POTS
PRAO
PRAT
PROA
PROS
RAPE
RAPS
RAPT
RASE
RASP
RATE
RATO
RATS
REAP
REPO
REPS
REST
RETS
ROES
ROPE
ROSE
ROTA
ROTE
ROTS
SATE
SEAR
SEAT
SEPT
SERA
SETA
SOAP
SOAR
SORA
SORE
SORT
SPAE
SPAR
SPAT
SPOT
STAR
STEP
STOA
STOP
TAOS
TAPE
TAPS
TARE
TARO
TARP
TARS
TEAR
TEAS
TEPA
TOEA
TOES
TOPE
TOPS
TORA
TORE
TORS
TRAP
TRES
TROP
TSAR
3 letters out of EAPORTS
Searching in Dictionaries ...
Definitions of eaports in various dictionaries:
No definitions found
Word Research / Anagrams and more ...
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Eaports might refer to |
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Esports (also known as electronic sports, esports, e-sports, competitive [video] gaming, professional [video] gaming or pro gaming) are a form of competition using video games. Most commonly, eSports take the form of organized, multiplayer video game competitions, particularly between professional players. The most common video game genres associated with eSports are real-time strategy (RTS), first-person shooter (FPS), fighting and multiplayer online battle arena (MOBA). Tournaments such as the League of Legends World Championship, The International, the Evolution Championship Series and the Intel Extreme Masters provide live broadcasts of the competition and prize money to competitors. * Although organized online and offline competitions have long been a part of video game culture, these were largely between amateurs until the late 2000s when participation by professional gamers and spectatorship in these events saw a large surge in popularity. Many game developers now actively design toward a professional eSport subculture. * The genre of fighting games and arcade game fighters have also been popular in amateur tournaments, although the fighting game community has often distanced themselves from the eSports label. In the mid-2010s, the most successful titles featured in professional competition were the multiplayer online battle arena (MOBA) games League of Legends and Dota 2, and the first person shooter game Counter-Strike: Global Offensive. Other games with significant earnings include Call of Duty, Heroes of the Storm, Hearthstone, Overwatch, Smite, Rainbow Six Siege, PlayerUnknown's Battlegrounds and StarCraft II. * By 2019, it is estimated that 427 million people worldwide will be watching eSports. The increasing availability of online streaming media platforms, particularly Panda.tv, YouTube and Twitch.tv, has become central to the growth and promotion of eSports competitions. Demographically, Major League Gaming has reported viewership that is approximately 85% male and 15% female, with a majority of viewers between the ages of 18 and 34. Despite this, several female personalities within eSports are hopeful about the increasing presence of female gamers. South Korea has several established eSports organizations, which have licensed pro gamers since the year 2000. Recognition of eSports competitions outside South Korea has come somewhat slower. Along with South Korea, most competitions take place in Europe, North America and China. Despite its large video game market, eSports in Japan is relatively underdeveloped, which has been attributed largely to its broad anti-gambling laws which prohibit paid professional gaming tournaments.The global eSports market generated US$325 million of revenue in 2015 and was expected to make $493 million in 2016; the global eSports audience in 2015 was 226 million people. According to a Newzoo report in April 2017, 42% of the gaming market belongs to the mobile industry, and mobile is projected to cla... |